If they improve drop rates everywhere roguelikes remain a why bother area. I don’t like that as it would become grimrougedawn like diablo is riftablo. It’s a fine line on what to do, I would argue not to improve drop rates in roguelikes only cause then grim dawn becomes a clone on d3 rifts and grifts while the rest of the game become forgetable and eventually becomes a game upon itself. God save me I’m not looking for handouts and another dull loot pinata game that D3 became (as I’d quit very soon after) but some happy medium in my opinion has not been found loot drop rate wise. Thats what grim dawn lacks, a blast to try new builds, fun the first time in ultimate with one shot chest after that not worth the effort to play and thus move on. I loved that farming aspect of D2 killing baal or diablo you’d get something maybe not usable for that character but items dropped allowing that carrot on a string to always look appetizing. even farming loggy nets no rewards, purple wise, so really other than the one shot chest on ultimate difficulty, beating logy first time or using the guy in the jail to gamble for them where do people farm for purples? They rarely drop in world and when they do they are typically ones that drop all the time no variety, nemesis troves have netted me maybe two in all the times I’ve opened them.All the rougelikes … suck from that aspect. Maybe another character with aether resist at 80 but even still the reward won’t be worth the time I’d wager. And as always the risk reward isn’t there not a single legendary even with all the heros I killed in the port area, won’t go back with this character ever again. Did manage to kill the gaudian gaurding the locked gate at which point I figured the dungeon is fill with more the same leading me to the conclusion not to bother and waste a key. They are a zillion times faster than me hit well over 10k damage (as I was one shotted left and right) as a dual pistol stay back to fight and kite not an easy task with these m fer’s. Dodging the ground is easy enough but what tallied my deaths to well beyond two dozen were the ironside hulks, anyform of them really as well as atherial abomanations. Went back this am, sober ��, I know my biggest problem is aether resist is only 15. Try it on normal/veteran if ultimate is too frustrating The real area lies beyond those gates, you might want to try that before jumping to conclusions imo, plus i think the environment is something a player should explore atleast once. There isn’t a lot of damaging floor in the challenge dungeon area, the area you were in a small part outside the gates of valbury. Umm while i do hate that area but sounds to me you didn’t go into Valbury at all. Not fun not bothering as I’ve posted before it reminds me of the Hargate area, conflagaration, area north of blood grove… do them once or not at all and never revisit cause those areas suck. So that was my first and last experience with that area. I’m not barefoot I’m wearing boots so the geound should be an enemy that kills faster than bad guys. Respawned went into rift to soon die to yep ground, well perhaps because I was drunk I wasn’t at the top of my game but when they announced it I knew I’d hate it. Blew up the blockage soon died to floor trying to kite bad guys and not paying enough attention to ground. Against my better judgement I decided to give this area a look last night.
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